Open Dev Kit Documentation :: Game :: Sprite Data
Game.SpriteDataSprite set data
Functions
Properties
- Owner Resource Object Resource*
- resource that created this instance
- Resource Sprite'
- resource of this sprite data
- Tile Columns Integer
- number of columns for displaying individual sprite tiles
- Tile Axis X 3D Vector
- x-axis offset between each object within patches
- Tile Axis Y 3D Vector
- y-axis offset between each object within patches
- Tile Axis Z 3D Vector
- z-axis offset between each object within patches
- Tile Count X Integer
- number of tiles on the x-axis
- Tile Count Y Integer
- number of tiles on the y-axis
- Tile Count Z Integer
- number of tiles on the z-axis
- Default Sprite Orientation 4D Vector (Quaternion)
- default orientation sequence (shown first when selecting tiles/poses, and used for tiles in tilepatches)
- Default Track Orientation 4D Vector (Quaternion)
- default orientation of newly placed graphics
- Images Image List*
- sprite images
- Animations Sprite Animation* Array
- sprite animations
- Models Model* Array
- sprite models
- Physics Shapes Shape* Array
- physics shapes
- Tiles Sprite Tile* Array
- sprite tiles
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