Open Dev Kit Documentation :: Game :: Sprite Data :: Default Sprite Orientation
Game.SpriteData.DefaultSpriteOrientationdefault orientation sequence (shown first when selecting tiles/poses, and used for tiles in tilepatches)
Type
Lua Usage
-- Get local value4DVectorQuaternion = spriteData.DefaultSpriteOrientation -- Set spriteData.DefaultSpriteOrientation = value4DVectorQuaternion
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