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Default Sprite Orientation - Open Dev Kit Documentation

Open Dev Kit Documentation :: Game :: Sprite Data :: Default Sprite Orientation

Game.SpriteData.DefaultSpriteOrientation
default orientation sequence (shown first when selecting tiles/poses, and used for tiles in tilepatches)

Type

4D Vector (Quaternion)

Lua Usage

-- Get
local value4DVectorQuaternion = spriteData.DefaultSpriteOrientation

-- Set
spriteData.DefaultSpriteOrientation = value4DVectorQuaternion

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