Open Dev Kit Documentation :: Game :: Sprite Data :: Heightmap Bits
Game.SpriteData.HeightmapBitsheightmap bit depth (8 or 16) baked into placed tilepatches at creation: 8-bit gives 1/255-of-a-tile-Z vertex resolution per cell (enough for most camera scales; minimum memory and bandwidth), 16-bit gives 1/65535 for zoomed-in or very tall sprites where subtle slopes need smoother shading. No auto-promote — pick once based on how close the camera can get to a sculpted tile. Anything other than 8 or 16 is clamped to 8
Type
Lua Usage
-- Get local integer = spriteData.HeightmapBits -- Set spriteData.HeightmapBits = integer
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