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Detail - Open Dev Kit Documentation

Open Dev Kit Documentation :: Game :: Sprite Data :: Detail

Game.SpriteData.Detail
heightmap sub-tile detail: number of vertex subdivisions per tile edge (0 disables heightmaps entirely on placed tilepatches; 4 is a sensible default giving 5x5 vertex sampling per tile with minimal memory overhead; clamped to 64 on tilepatch bake)

Type

Integer

Lua Usage

-- Get
local integer = spriteData.Detail

-- Set
spriteData.Detail = integer

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