Open Dev Kit Documentation :: Game :: Sprite Data :: Detail
Game.SpriteData.Detailheightmap sub-tile detail: number of vertex subdivisions per tile edge (0 disables heightmaps entirely on placed tilepatches; 4 is a sensible default giving 5x5 vertex sampling per tile with minimal memory overhead; clamped to 64 on tilepatch bake)
Type
Lua Usage
-- Get local integer = spriteData.Detail -- Set spriteData.Detail = integer
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