Open Dev Kit Documentation :: OpenGL :: Renderer
OpenGL.Renderer
Enumerations
Functions
- Constructor ( )
- Change Texture ( Texture Unit Integer, Location Integer, Image Image* )
- Changes the current texture for a particular unit
- Apply Uniforms ( Uniforms Variant Dictionary )
- Change Light ( Index Integer, Style Integer, Shadowing Integer, Position 3D Vector, Orientation 4D Vector (Quaternion), Range Float, Color Color HDR, Attenuation Float, Spot Outer Float, Spot Inner Float, Shadow Matrices Matrix 4x 4 Array, Shadow Textures Image* Array )
- Create Hit Test Result ( Object Abstract', Tag Integer )
- Creates a new hit test result entry and alters the shader's hit test color uniform
- Change Z Bias ( Bias Integer )
- Changes the projection matrix so that objects appear closer or further away to resolve Z-fighting
- Hit Test ( Canvas Canvas*, Position 2D Vector, Dpi Scaled Boolean, Radius Integer ) Hit Test Result
- Returns a hit test result that corresponds to the specified position on the canvas
Properties
- Shader Color Shader*
- Shader Lit Shader*
- Shader Line Shader*
- Shader Model Shader*
- Shader Model Animated Shader*
- Shader General Shader*
- Empty Texture Integer
- Current Rendering Boolean
- whether currently within a draw call
- Current Phase Render Phase
- Current Shader Shader'
- Current Shader Base Shader'
- Current Surface Surface'
- Current Hit Test Color Color
- Current Canvas Size 2D Vector
- Current Render Viewport Rectangle
- Current Sprite Track Integer
- Current Sub Object Index Integer
- Current Light Shadow Index Integer
- Current Process Render Objects Boolean
- Current Depth Boolean
- Current VR Enabled Boolean
- Current VR Emulated Boolean
- Current VR Eye Index Integer
- Current VR Eye Position 3D Vector
- Current VR Eye Orientation 4D Vector (Quaternion)
- Current VR Eye FOV Rectangle
- Current VR Scale Float
- Current VR Offset 3D Vector
- Current VR Positions 3D Vector Array
- Current VR Orientations 4D Vector (Quaternion) Array
- Viewport Rectangle
- Viewport Min Z Float
- Viewport Max Z Float
- Matrix World Matrix 4x 4
- Matrix View Matrix 4x 4
- Matrix Projection Matrix 4x 4
- Matrix MVP Matrix 4x 4
- Matrix MV Matrix 4x 4
- Matrix NMV Matrix 4x 4
- Matrix NV Matrix 4x 4
- Projection Info Matrix Projection Info
- Global Shader Defines Variant Dictionary
- global defines permutated with shaders
- Global Shader Defines Changed Boolean
- Global Shader Uniforms Variant Dictionary
- global uniforms applied to shaders
- Global Shader Uniforms Changed Boolean
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