Open Dev Kit Documentation :: OpenGL :: Renderer :: Change Light
OpenGL.Renderer.ChangeLight( Index Integer, Style Integer, Shadowing Integer, Position 3D Vector, Orientation 4D Vector (Quaternion), Range Float, Color Color HDR, Attenuation Float, Spot Outer Float, Spot Inner Float, Shadow Matrices Matrix 4x 4 Array, Shadow Textures Image* Array )
Parameters
Return Value
- Nothing
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