Open Dev Kit Documentation :: OpenGL :: Renderer :: Change Texture
OpenGL.Renderer.ChangeTexture( Texture Unit Integer, Location Integer, Image Image* )Changes the current texture for a particular unit
Parameters
- Texture Unit Integer
- Which texture unit to make active to bind the texture (0 to 7)
- Location Integer
- Location of the uniform sampler variable to be modified for this texture
- Image Image*
- Image to use as the texture
Return Value
- Nothing
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