Documentation

Draw - Open Dev Kit Documentation

Open Dev Kit Documentation :: Game :: Sprite Sequence Track :: Draw

Game.SpriteSequenceTrack.Draw(
  Render Context Render Context*,
  Sprite Data Sprite Data*,
  Sprite Pose Sprite Pose*,
  Time Float,
  Tint Color Color HDR,
  Tint Specular Color HDR,
  Layer Color Color HDR,
  Editor Boolean
) 
Draws the sprite sequence track

Parameters

Render Context Render Context*
The render context to draw the sprite track to
Sprite Data Sprite Data*
Owner sprite resource's data of the sprite track
Sprite Pose Sprite Pose*
Owner sprite pose of the track
Time Float
The time to keyframe everything
Tint Color Color HDR
Tint color for the sprite track
Tint Specular Color HDR
Specular color for the sprite track
Layer Color Color HDR
Layer color for the sprite track
Editor Boolean
Attachment points should be rendered

Return Value

Nothing

If you think anything is missing, please feel free to: submit documentation feedback on this page