Open Dev Kit Documentation :: Game :: Sprite Sequence Track :: Draw
Game.SpriteSequenceTrack.Draw( Render Context Render Context*, Sprite Data Sprite Data*, Sprite Pose Sprite Pose*, Time Float, Tint Color Color HDR, Tint Specular Color HDR, Layer Color Color HDR, Editor Boolean )Draws the sprite sequence track
Parameters
- Render Context Render Context*
- The render context to draw the sprite track to
- Sprite Data Sprite Data*
- Owner sprite resource's data of the sprite track
- Sprite Pose Sprite Pose*
- Owner sprite pose of the track
- Time Float
- The time to keyframe everything
- Tint Color Color HDR
- Tint color for the sprite track
- Tint Specular Color HDR
- Specular color for the sprite track
- Layer Color Color HDR
- Layer color for the sprite track
- Editor Boolean
- Attachment points should be rendered
Return Value
- Nothing
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