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Draw - Open Dev Kit Documentation

Open Dev Kit Documentation :: Game :: Hologram Parameters :: Draw

Game.HologramParameters.Draw(
  Render Context Render Context*,
  Position 3D Vector,
  Scale 3D Vector,
  Orientation 4D Vector (Quaternion),
  Time Float,
  Tint Color Color HDR,
  Tint Specular Color HDR,
  Layer Color Color HDR,
  Texture Diffuse Image*,
  Texture Diffuse Area Rectangle,
  Texture Normal Image*,
  Texture Normal Area Rectangle,
  Texture Specular Image*,
  Texture Specular Area Rectangle,
  Texture Emissive Image*,
  Texture Emissive Area Rectangle
) 
Builds hologram model based on generative properties and draws it using rendering properties

Parameters

Render Context Render Context*
Render context to use for drawing
Position 3D Vector
Position of the hologram
Scale 3D Vector
Scale of the hologram
Orientation 4D Vector (Quaternion)
Orientation of the hologram
Time Float
Time value for animations
Tint Color Color HDR
Tint color of the hologram
Tint Specular Color HDR
Specular tint color of the hologram
Layer Color Color HDR
Layer color of the hologram
Texture Diffuse Image*
Diffuse texture of the hologram
Texture Diffuse Area Rectangle
Area of the diffuse texture to use
Texture Normal Image*
Normal map of the hologram
Texture Normal Area Rectangle
Area of the normal texture to use
Texture Specular Image*
Specular map of the hologram
Texture Specular Area Rectangle
Area of the specular texture to use
Texture Emissive Image*
Emissive map of the hologram
Texture Emissive Area Rectangle
Area of the emissive texture to use

Return Value

Nothing

Lua Usage

hologramParameters:Draw(renderContext, position, scale, orientation, time, tintColor, tintSpecular, layerColor, textureDiffuse, textureDiffuseArea, textureNormal, textureNormalArea, textureSpecular, textureSpecularArea, textureEmissive, textureEmissiveArea)

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