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Hologram Parameters - Open Dev Kit Documentation

Open Dev Kit Documentation :: Game :: Hologram Parameters

Game.HologramParameters
Options for defining holographic objects in the game world

Enumerations

Hologram Type
Types of holographic objects
Rendering Mode
Method for rendering holographic objects
Coloring Mode
Method for coloring holographic objects
Siding Mode
Method for handling siding of holographic objects
Drawing Flags
Options for configuring drawing behavior
Filtering Mode
Method for texture filtering

Functions

Get Hologram ( ) Model*
Returns a hologram model based on generative properties
Apply Filtering ( Image Image' )
Applies texture filtering to the provided image
Draw ( Render Context Render Context*, Position 3D Vector, Scale 3D Vector, Orientation 4D Vector (Quaternion), Time Float, Tint Color Color HDR, Tint Specular Color HDR, Layer Color Color HDR, Texture Diffuse Image*, Texture Area Rectangle )
Builds hologram model based on generative properties and draws it using rendering properties
Draw Model ( Render Context Render Context*, Model Model*, Position 3D Vector, Scale 3D Vector, Orientation 4D Vector (Quaternion), Time Float, Tint Color Color HDR, Tint Specular Color HDR, Layer Color Color HDR )
Draws model using rendering properties
Draw Pre ( Render Context Render Context*, Position 3D Vector, Scale 3D Vector, Orientation 4D Vector (Quaternion) )
Sets up rendering properties
Draw Post ( Render Context Render Context* )
Dismantles rendering properties

Properties

Type Hologram Type
type of hologram to be rendered
Cubemap Boolean
if each distinct surface should map a separate part of the image
Detail Integer
how much detail should be used (ie: sphere/cone slices, patch count)
Patch Edge Texture Float
how much texture should be used for edge/corner patches
Patch Edge Scale Float
how much physical space should be used for edge/corner patches
Model Model'
custom model to be used instead of a generated one
Section Rectangle
internal-use sectioning for large images
Scale 3D Vector
internal-use scale at the time of drawing; used to distinguish from other cached holograms
Animation Track Integer
which model animation track to use
Animation Repeating Method Standard Repeating Method
method used when animation is repeated
Animation Speed Float
speed factor applied to animation (1.0 is normal speed)
Drawing Drawing Flags
how the hologram is drawn
Rendering Rendering Mode
rendering mode of the hologram
Coloring Coloring Mode
coloring mode of the hologram
Filtering Filtering Mode
filtering mode for texture sampling
Siding Siding Mode
how the hologram is sided
Material Model Material
material used for rendering the hologram
Managed Holograms Model* Array
all premutations of holograms

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