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HDR Enabled - Open Dev Kit Documentation

Open Dev Kit Documentation :: Game :: Camera :: HDR Enabled

Game.Camera.HDREnabled
when bloom is enabled, renders the scene to a 16-bit float buffer and applies ACES tonemapping; otherwise the bloom path uses an 8-bit buffer with additive composite

Type

Boolean

Lua Usage

-- Get
local boolean = camera.HDREnabled

-- Set
camera.HDREnabled = boolean

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