Open Dev Kit Documentation :: Game :: Camera
Game.Camera
Functions
Properties
- Clearing Canvas Clearing
- clear options for the camera
- Background Color Color HDR
- color of the background behind rendered objects
- Projection Camera Projection
- type of projection used by the camera
- Field Of View Float
- angle of the camera's field of view
- Range Near Float
- near clipping camera distance
- Range Far Float
- far clipping camera distance
- Target Offset 3D Vector
- offset from the camera's position to its target position
- Distance Float
- Distance from the target
- VR Force Perspective Boolean
- Forces orthogonal views to be displayed as perspective views in the VR headset
- VR Clamp Orientation Boolean
- Clamps the camera's orbit orientation to Z-rotation only so that the user is not floating and is correctly oriented where looking down is the ground; only disable this when a flying camera is desired
- Vector Source 3D Vector
- starting point of the camera's direction, representing the camera's position in world space
- Vector Destination 3D Vector
- endpoint of the camera's direction, indicating the point in space towards which the camera is looking
- Vector Forward 3D Vector
- direction in which the camera is facing, pointing from its position towards its destination
- Vector Up 3D Vector
- upward direction of the camera, perpendicular to the camera's forward direction
- Vector VR Positions 3D Vector Array
- VR tracking positions
- Vector VR Orientations 4D Vector (Quaternion) Array
- VR tracking orientations
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