Open Dev Kit Documentation :: Audio :: Play Audio
Audio.Play( Audio Audio*, Volume Float, Pitch Float, Loop Boolean, Volume Fade In Float, Position 3D Vector, Relative To Listener Boolean, Range Float, Attenuation Float )
Parameters
- Relative To Listener Boolean
- Forces audio to follow the listener
- Range Float
- How far away the sound can be heard; 0 for infinite
- Attenuation Float
- Factor of how much distance diminishes intensity (0 = constant intensity, 1 = distance reduces intensity naturally)
Return Value
- Nothing
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