Open Dev Kit Documentation :: Audio :: Play Audio
Audio.Play( Audio Audio*, Volume Float, Pitch Float, Loop Boolean, Volume Fade In Float, Position 3D Vector, Relative To Listener Boolean, Range Float, Attenuation Float )
Parameters
- Audio Audio*
- Volume Float
- Pitch Float
- Loop Boolean
- Volume Fade In Float
- Position 3D Vector
- Relative To Listener Boolean
- Forces audio to follow the listener
- Range Float
- How far away the sound can be heard; 0 for infinite
- Attenuation Float
- Factor of how much distance diminishes intensity (0 = constant intensity, 1 = distance reduces intensity naturally)
Return Value
- Nothing
Lua Usage
Audio.Play(audio, volume, pitch, loop, volumeFadeIn, position, relativeToListener, range, attenuation)
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