Documentation

Play Audio - Open Dev Kit Documentation

Open Dev Kit Documentation :: Audio :: Play Audio

Audio.Play(
  Audio Audio*,
  Volume Float,
  Pitch Float,
  Loop Boolean,
  Volume Fade In Float,
  Position 3D Vector,
  Relative To Listener Boolean,
  Range Float,
  Attenuation Float
) 

Parameters

Audio Audio*
Volume Float
Pitch Float
Loop Boolean
Volume Fade In Float
Position 3D Vector
Relative To Listener Boolean
Forces audio to follow the listener
Range Float
How far away the sound can be heard; 0 for infinite
Attenuation Float
Factor of how much distance diminishes intensity (0 = constant intensity, 1 = distance reduces intensity naturally)

Return Value

Nothing

Lua Usage

Audio.Play(audio, volume, pitch, loop, volumeFadeIn, position, relativeToListener, range, attenuation)

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