Documentation

Audio - Open Dev Kit Documentation

Open Dev Kit Documentation :: Audio

Audio

Classes

RF Audio
Audio stored in a sf.SoundSource

Enumerations

Resource Audio Source State

Functions

Play Audio ( Audio Audio*, Volume Float, Pitch Float, Loop Boolean, Volume Fade In Float, Position 3D Vector, Relative To Listener Boolean, Range Float, Attenuation Float )
Pause Audio ( Audio Audio*, Volume Fade Out Float, All Instances Boolean )
Resume Audio ( Audio Audio*, Volume Fade In Float, All Instances Boolean )
Stop Audio ( Audio Audio*, Volume Fade Out Float, All Instances Boolean )
Get Seek ( Audio Audio* ) Time
Seek Audio ( Audio Audio*, Time Time )

Properties

Listener Position 3D Vector
global ear position that can be overriden by Game Audio Listener Object
Listener Orientation 4D Vector (Quaternion)
global ear orientation that can be overriden by Game Audio Listener Object

If you think anything is missing, please feel free to: submit documentation feedback on this page