Open Dev Kit Documentation :: Audio
Audio
Classes
- RF Audio
- Audio stored in a sf.SoundSource
Enumerations
Functions
- Play Audio ( Audio Audio*, Volume Float, Pitch Float, Loop Boolean, Volume Fade In Float, Position 3D Vector, Relative To Listener Boolean, Range Float, Attenuation Float )
- Pause Audio ( Audio Audio*, Volume Fade Out Float, All Instances Boolean )
- Resume Audio ( Audio Audio*, Volume Fade In Float, All Instances Boolean )
- Stop Audio ( Audio Audio*, Volume Fade Out Float, All Instances Boolean )
- Get Seek ( Audio Audio* ) Time
- Seek Audio ( Audio Audio*, Time Time )
Properties
- Listener Position 3D Vector
- global ear position that can be overriden by Game Audio Listener Object
- Listener Orientation 4D Vector (Quaternion)
- global ear orientation that can be overriden by Game Audio Listener Object
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