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Scene Editor - Open Dev Kit Documentation

Open Dev Kit Documentation :: Scene Editor

In the Scene Editor you can view and edit your project's maps by decorating them with tiles, and placing various game objects such as characters, actors, lights and others for the player to explore and interact with. Its included powerful set of tools allows you to draw tiles freehand, fill areas with patterns, and precisely position objects. The Scene Editor also provides options to toggle the grid, snap objects to the grid, and enable/disable lighting for better visibility during editing. Additionally, you can filter and manage tile patches, making it easier to work with complex scenes.
You can navigate the scene area using a combination of various mouse + keyboard buttons:

Middle Mouse Button – pans/moves the camera in the scene

Scroll Wheel – zooms the camera in and out

Shift + Middle Mouse Button – changes the camera's Z position (height)

Ctrl + Middle Mouse Button – changes the camera's orientation

Explaining Tilepatches

When you pick a tile from the "Tiles" tab in the scene editor and place it on the map, a "Tilepatch" is spawned. A "Tilepatch" is essentially a collection of individual tiles which are grouped together.

Placing Interactable Objects

To place various interactable objects in a scene, make sure the "Objects" tab is selected and then double-click an object to create it. The newly added object will be placed in the center/origin (0, 0, 0) of the scene.

Toolbar

Show/Hide Grid
Displays an X×Y pixel grid across the scene, serving as a guide for precise placements. The pixel grid is defined by the Grid Axis X/Y/Z set in the root scene object
Snap to Grid
When enabled, objects will snap to the scene in predetermined intervals based on the Grid Axis X/Y/Z set in the root scene object. Otherwise, they'll freely position to where the cursor is pointing at
Actor Filter
Turns a scene's lighting on or off. This is useful for making inspecting a scene easier when it utilizes heavy or dark lighting
Hologram Filter
Contains various options for interacting with the scene's tilepatches
Tilepatch Filter
Tilepatch Filter
Light Filter
Light Filter
Draw
Places tiles onto the scene. By right-clicking a tile you can delete it
Filled Rectangle
Allows you to click and drag a rectangle that is then filled with the selected tile
Unfilled Rectangle
Similar to the “Filled Rectangle” tool, only it places tiles around the edge of the rectangle and does not fill it in
Filled Elipse
Allows you to click and drag an ellipse that is then filled with the selected tile
Unfilled Elipse
Similar to the “Filled Ellipse” tool, only it places the tiles around the edge of the ellipse and does not fill it in
Line
Allows you to click and drag out a line of tiles in any direction
Fill
Fills identical tiles connected together with the selected tile
Erase
Removes placed tiles. This can be used with the “Draw” or “Rectangle/Ellipse” tools to remove larger chunks of tiles or only a few at a time

Workspace

Main area for viewing and editing scenes

Pop-up Context Menu

Normal
Allows selection of tilepatches and lists them in the instances panel
Unlisted
Allows selection of tilepatches but hides them from the instances panel
Unselectable
Makes all tilepatches unselectable, making interacting with objects or navigating the scene easier
Hidden
Hides tilepatches from view as well as the instances panel

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