Open Dev Kit Documentation :: Scene Editor
In the Scene Editor you can view and edit your project's maps by decorating them with tiles, and placing various game objects such as characters, actors, lights and others for the player to explore and interact with. Its included powerful set of tools allows you to draw tiles freehand, fill areas with patterns, and precisely position objects. The Scene Editor also provides options to toggle the grid, snap objects to the grid, and enable/disable lighting for better visibility during editing. Additionally, you can filter and manage tile patches, making it easier to work with complex scenes.You can navigate the scene area using a combination of various mouse + keyboard buttons:
Middle Mouse Button – pans/moves the camera in the scene
Scroll Wheel – zooms the camera in and out
Shift + Middle Mouse Button – changes the camera's Z position (height)
Ctrl + Middle Mouse Button – changes the camera's orientation
Explaining Tilepatches
When you pick a tile from the "Tiles" tab in the scene editor and place it on the map, a "Tilepatch" is spawned. A "Tilepatch" is essentially a collection of individual tiles which are grouped together.Placing Interactable Objects
To place various interactable objects in a scene, make sure the "Objects" tab is selected and then double-click an object to create it. The newly added object will be placed in the center/origin (0, 0, 0) of the scene.Toolbar
- Show/Hide Grid
- Displays an X×Y pixel grid across the scene, serving as a guide for precise placements. The pixel grid is defined by the Grid Axis X/Y/Z set in the root scene object
- Snap to Grid
- When enabled, objects will snap to the scene in predetermined intervals based on the Grid Axis X/Y/Z set in the root scene object. Otherwise, they'll freely position to where the cursor is pointing at
- Actor Filter
- Turns a scene's lighting on or off. This is useful for making inspecting a scene easier when it utilizes heavy or dark lighting
- Hologram Filter
- Contains various options for interacting with the scene's tilepatches
- Tilepatch Filter
- Tilepatch Filter
- Light Filter
- Light Filter
- Draw
- Places tiles onto the scene. By right-clicking a tile you can delete it
- Filled Rectangle
- Allows you to click and drag a rectangle that is then filled with the selected tile
- Unfilled Rectangle
- Similar to the “Filled Rectangle” tool, only it places tiles around the edge of the rectangle and does not fill it in
- Filled Elipse
- Allows you to click and drag an ellipse that is then filled with the selected tile
- Unfilled Elipse
- Similar to the “Filled Ellipse” tool, only it places the tiles around the edge of the ellipse and does not fill it in
- Line
- Allows you to click and drag out a line of tiles in any direction
- Fill
- Fills identical tiles connected together with the selected tile
- Erase
- Removes placed tiles. This can be used with the “Draw” or “Rectangle/Ellipse” tools to remove larger chunks of tiles or only a few at a time
Workspace
Main area for viewing and editing scenesPop-up Context Menu
- Normal
- Allows selection of tilepatches and lists them in the instances panel
- Unlisted
- Allows selection of tilepatches but hides them from the instances panel
- Unselectable
- Makes all tilepatches unselectable, making interacting with objects or navigating the scene easier
- Hidden
- Hides tilepatches from view as well as the instances panel
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