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System Log Options - Open Dev Kit Documentation

Open Dev Kit Documentation :: General :: System Log Options

Root.SystemLogOptions
Various options for system logging and debugging settings

Properties

Log Events Boolean
system should log events (can be slow)
Log Force Flush Boolean
force log file to flush to disk for each line (can be slow)
Log Script Execution Boolean
log individual script lines executed (very slow)
Log Resource Conversions Boolean
log individual resource format conversions (can be slow)
Log Memory Interval Float
log memory usage every number of seconds (0 to disable)
Disable CPU throttling Boolean
disables CPU intermittent sleeping which prevents over-processing
Networking: Log Verbose Boolean
log detailed networking information
Game: Log Physics Verbose Boolean
log detailed physics information and display physics shapes in scenes
Game: Log OpenGL debug messages Boolean
log all OpenGL messages (requires restarting ODK)
Game: OpenGL debug context Boolean
create OpenGL debug context which may have some performance impact (requires restarting ODK)
Game: Display Cursor Hit-Testing Buffers and Log Pixel Clicks Boolean
display clicking areas in canvases instead of normal textures and log detailed clicking information
Game: Display object bounding boxes Boolean
displays bounding boxes used to determine rendering (not used by physics at all)
Game: Display as if VR headset was being used Boolean
displays perspective views with both left and right channels
Game: Display FPS Boolean
displays framerate in the scene editor and tested game canvases
Game: Disable Lighting Boolean
disables lighting while testing game
Game: Disable Framerate Limits Boolean
prevents framerate maximimum from being respected which puts more pressure on GPU
Game: Disable Cursor Constrain Boolean
prevents cursor from being constrained to window to make debugger easier

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