Open Dev Kit Documentation :: General :: System Log Options
Root.SystemLogOptionsVarious options for system logging and debugging settings
Properties
- Log Events Boolean
- system should log events (can be slow)
- Log Force Flush Boolean
- force log file to flush to disk for each line (can be slow)
- Log Script Execution Boolean
- log individual script lines executed (very slow)
- Log Resource Conversions Boolean
- log individual resource format conversions (can be slow)
- Log Memory Interval Float
- log memory usage every number of seconds (0 to disable)
- Disable CPU throttling Boolean
- disables CPU intermittent sleeping which prevents over-processing
- Networking: Log Verbose Boolean
- log detailed networking information
- Game: Log Physics Verbose Boolean
- log detailed physics information and display physics shapes in scenes
- Game: Log OpenGL debug messages Boolean
- log all OpenGL messages (requires restarting ODK)
- Game: OpenGL debug context Boolean
- create OpenGL debug context which may have some performance impact (requires restarting ODK)
- Game: Display Cursor Hit-Testing Buffers and Log Pixel Clicks Boolean
- display clicking areas in canvases instead of normal textures and log detailed clicking information
- Game: Display object bounding boxes Boolean
- displays bounding boxes used to determine rendering (not used by physics at all)
- Game: Display as if VR headset was being used Boolean
- displays perspective views with both left and right channels
- Game: Display FPS Boolean
- displays framerate in the scene editor and tested game canvases
- Game: Disable Lighting Boolean
- disables lighting while testing game
- Game: Disable Framerate Limits Boolean
- prevents framerate maximimum from being respected which puts more pressure on GPU
- Game: Disable Cursor Constrain Boolean
- prevents cursor from being constrained to window to make debugger easier
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