Open Dev Kit Documentation :: General :: Matrix 4x 4 :: Create Perspective Fov
Root.Matrix4x4.CreatePerspectiveFov( FOV Float, Aspect Float, Z Near Float, Z Far Float ) Matrix 4x 4Creates a perspective projection matrix based on field of view
Parameters
- FOV Float
- Field of view angle (in radians)
- Aspect Float
- Aspect ratio of the view volume (width / height)
- Z Near Float
- Distance to the near clipping plane from the camera. Avoid setting too low (0) as that can cause glitches
- Z Far Float
- Distance to the far clipping plane from the camera. Avoid setting too high as objects may not render properly due to depth buffer limitations
Return Value
Lua Usage
local matrix4x4 = matrix4x4:CreatePerspectiveFov(fOV, aspect, zNear, zFar)
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