Open Dev Kit Documentation :: General :: Matrix 4x 4 :: Create Ortho Rect
Root.Matrix4x4.CreateOrthoRect( Area Rectangle, Z Near Float, Z Far Float ) Matrix 4x 4Creates an orthogonal projection matrix from a rectangle
Parameters
- Area Rectangle
- Bounding rectangle of the view volume
- Z Near Float
- Distance to the near clipping plane from the camera. Avoid setting too low (0) as that can cause glitches
- Z Far Float
- Distance to the far clipping plane from the camera. Avoid setting too high as objects may not render properly due to depth buffer limitations
Return Value
Lua Usage
local matrix4x4 = matrix4x4:CreateOrthoRect(area, zNear, zFar)
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