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Shader Source - Open Dev Kit Documentation

Open Dev Kit Documentation :: OpenGL :: Shader Source

OpenGL.ShaderSource(
  Shader Integer,
  Count Integer,
  String String
) 
Replace the source code in a shader object

Parameters

Shader Integer
Specifies the handle of the shader object whose source code is to be replaced
Count Integer
Specifies the number of elements in the string and length arrays
String String
Specifies the source code to be loaded into the shader

Return Value

Nothing

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