Open Dev Kit Documentation :: OpenGL :: Render Context :: Draw Text Ex
OpenGL.RenderContext.DrawTextEx( Text String, Area Rectangle, Color 1 Color HDR, Color 2 Color HDR, Font Font*, Line Spacing Float, Character Spacing Float, Shader Shader* )
Parameters
- Color 1 Color HDR
- The primary color of the text to be drawn
- Color 2 Color HDR
- An optional second color to fade to, if the render context supports it easily
- Font Font*
- An optional override font to use.
- Line Spacing Float
- The spacing factor between individual lines
- Character Spacing Float
- The spacing factor between individual characters; also known as kerning
Return Value
- Nothing
If you think anything is missing, please feel free to: submit documentation feedback on this page
