Documentation

Uniform Heightmap Tex - Open Dev Kit Documentation

Open Dev Kit Documentation :: OpenGL :: RF Shader :: Uniform Heightmap Tex

OpenGL.RFShader.UniformHeightmapTex
sampler2D slot for the heightmap atlas canvas (GFX_HEIGHTMAP permutation)

Type

Integer

Lua Usage

-- Get
local integer = rFShader.UniformHeightmapTex

-- Set
rFShader.UniformHeightmapTex = integer

If you think anything is missing, please feel free to: submit documentation feedback on this page