Open Dev Kit Documentation :: OpenGL :: RF Shader :: Uniform Heightmap Cell Rect
OpenGL.RFShader.UniformHeightmapCellRectvec4 uniform holding the cell's UV rect inside the atlas canvas
Type
Lua Usage
-- Get local integer = rFShader.UniformHeightmapCellRect -- Set rFShader.UniformHeightmapCellRect = integer
If you think anything is missing, please feel free to: submit documentation feedback on this page
