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Uniform Heightmap Cell Rect - Open Dev Kit Documentation

Open Dev Kit Documentation :: OpenGL :: RF Shader :: Uniform Heightmap Cell Rect

OpenGL.RFShader.UniformHeightmapCellRect
vec4 uniform holding the cell's UV rect inside the atlas canvas

Type

Integer

Lua Usage

-- Get
local integer = rFShader.UniformHeightmapCellRect

-- Set
rFShader.UniformHeightmapCellRect = integer

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