Open Dev Kit Documentation :: Game :: Sprite Tile
Game.SpriteTileTile for a sprite set
Functions
Properties
- Tile Name Localized String
- name of the sprite tile
- Poses Sprite Pose* Array
- sprite poses
- Parent Sprite Data'
- parent sprite data
- Direction Camera Boolean
- determines sprite direction based on relative orientation to the camera
- Direction Notches Integer
- allows sequences to be defined for explicit sprite directions; generally used for 2D sprites only
- Direction Axes Axes
- limits direction notches to relevant axes
- Direction Flip Axes
- automatic flipping direction
- Direction Rotate Sequence Axes
- rotates sequences based on sprite direction for specified axes
- Render Group String
- name of render group
- Primary Pose Sprite Pose*
- pose that matches configuration's first sprite pose; used in determining physics and thumbnails
- Empty Boolean
- whether the sprite tile is empty
- Index Integer
- index of this sprite tile
- Bounding Box Box
- estimated maximum area occupied by all tracks of this sprite tile
If you think anything is missing, please feel free to: submit documentation feedback on this page
