Open Dev Kit Documentation :: Game :: Scene
Game.SceneScene in the game
Functions
Properties
- Resource Scene Resource'
- resource that created this scene
- Finished Boolean
- whether all initial objects's Created event has been called on them and their resources have been loaded
- Always Process Boolean
- executes ticks and physics regardless of view focus
- Physics Physics*
- physics associated with the scene
- Ambient Light Color Color HDR
- global ambient light applied to all of its objects
- Render Order Index Integer
- sorting number that may override scene rendering ordering
- Render Depth Boolean
- enables the use of the depth buffer for all of its objects
- Gravity 3D Vector
- gobal gravity applied to all objects in the scene
- Raw Gravity 3D Vector
- raw gravity vector applied to objects in the scene
- Grid Axis X 3D Vector
- x-axis offset between each object on grid
- Grid Axis Y 3D Vector
- y-axis offset between each object on grid
- Grid Axis Z 3D Vector
- z-axis offset between each object on grid
- Default Camera Camera*
- camera used by any view that focuses on this scene; or any of its objects - in such a case its actual position can be determined by the view's managed camera
- Editor Camera Camera*
- editor-managed camera that will be cloned from default camera
- Focused Views View' Array
- views focusing on this scene
Events
- Opened Scene ( )
- Triggers when a scene is displayed in any views
- Closed Scene ( )
- Triggers when a scene is no longer displayed in any views
- Navigation ( Direction Direction 4 )
- Simulated explicitly by keybinds
- Accepted ( )
- Simulated explicitly by keybinds
- Cancelled ( )
- Simulated explicitly by keybinds
- Resized ( )
- Triggers for all displayed scenes whenever any screen sizes change
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