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Physics Type - Open Dev Kit Documentation

Open Dev Kit Documentation :: Game :: Physics Type

Game.PhysicsType
Types of physics behaviors

Constants

Disabled (`Disabled`)
Not registered with physics
Static (`Static`)
Takes part in physics but does not move
Controlled (`Controlled`)
User-controlled velocity and moved by forces (also called Kinematic)
Dynamic (`Dynamic`)
Only moved by forces
Character (`Character`)
Keyframed character controller backed by a rigid body (Jolt Character); uses PhysicsConfigCharacter for tuning
Character Virtual (`CharacterVirtual`)
Collision-only character controller with no rigid body (Jolt CharacterVirtual); uses PhysicsConfigCharacterVirtual for tuning
Vehicle (`Vehicle`)
Wheeled/tracked vehicle (Jolt VehicleConstraint); uses PhysicsConfigVehicle for tuning (not yet implemented)

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