Open Dev Kit Documentation :: Game :: Physics Type
Game.PhysicsTypeTypes of physics behaviors
Constants
- Disabled (`Disabled`)
- Not registered with physics
- Static (`Static`)
- Takes part in physics but does not move
- Controlled (`Controlled`)
- User-controlled velocity and moved by forces (also called Kinematic)
- Dynamic (`Dynamic`)
- Only moved by forces
- Character (`Character`)
- Keyframed character controller backed by a rigid body (Jolt Character); uses PhysicsConfigCharacter for tuning
- Character Virtual (`CharacterVirtual`)
- Collision-only character controller with no rigid body (Jolt CharacterVirtual); uses PhysicsConfigCharacterVirtual for tuning
- Vehicle (`Vehicle`)
- Wheeled/tracked vehicle (Jolt VehicleConstraint); uses PhysicsConfigVehicle for tuning (not yet implemented)
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