Open Dev Kit Documentation :: Game :: Physics Config Character Virtual :: Up
Game.PhysicsConfigCharacterVirtual.Upup vector used for slope/contact classification; {0,0,0} auto-derives from inverse of scene gravity. Set explicitly for scenarios like loops, wall-running, or reoriented gravity where the character's up differs from the scene's.
Type
Lua Usage
-- Get local value3DVector = physicsConfigCharacterVirtual.Up -- Set physicsConfigCharacterVirtual.Up = value3DVector
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