Documentation

Physics Config Character - Open Dev Kit Documentation

Open Dev Kit Documentation :: Game :: Physics Config Character

Game.PhysicsConfigCharacter
Jolt Character settings (keyframed character controller sharing a rigid body with the world).

Functions

Constructor ( )

Properties

Max Slope Angle Float
maximum walkable slope in degrees
Up 3D Vector
up vector used for slope/contact classification; {0,0,0} auto-derives from inverse of scene gravity. Set explicitly for scenarios like loops, wall-running, or reoriented gravity where the character's up differs from the scene's.
Enhanced Internal Edge Removal Boolean
extra work to remove ghost contacts from internal mesh edges; smoother movement over convex-edged terrain at a small performance cost

If you think anything is missing, please feel free to: submit documentation feedback on this page