Open Dev Kit Documentation :: Game :: Physics :: Move
Game.Physics.Move( Object Object*, Position 3D Vector, Orientation 4D Vector (Quaternion), Time Float )Moves to a position over a certain period of time of a game object in the physics simulation
Parameters
- Object Object*
- Game object whose physics function is to be applied
- Position 3D Vector
- Final position desired
- Orientation 4D Vector (Quaternion)
- Final orientation desired
- Time Float
- Amount of time the object will be moving for
Return Value
- Nothing
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