Documentation

Push - Open Dev Kit Documentation

Open Dev Kit Documentation :: Game :: Object :: Push

Game.Object.Push(
  Velocity 3D Vector,
  Time Float,
  Constant Boolean
) 
Moves an actor for a period of time with a specified velocity

Parameters

Velocity 3D Vector
Velocity at which the actor will move
Time Float
Amount of time the actor will be moving for
Constant Boolean
Somewhat reduces the impact of dampening and friction by having the force continuously applied

Return Value

Nothing

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