Documentation

Light - Open Dev Kit Documentation

Open Dev Kit Documentation :: Game :: Light

Game.Light
Light source in the game world

Enumerations

Light Style
Styles of lights
Shadowing Mode
Shadowing modes available for the light

Functions

Copy ( Other Light )

Properties

Style Light Style
style of the light source
Shadowing Shadowing Mode
shadowing mode of the light source
Shadow Resolution Integer
width/height resolution of shadow map (32 to 8192)
Shadow Softness Float
soft shadow penumbra radius in shadow-map texels (0 = hard shadows, typical range 0-8)
Shadow Bias Float
depth bias applied when sampling the shadow map to prevent shadow acne
Image Image'
image projected from the light as a cookie/gobo - RGB color modulates the light within the shadow projection; requires Shadowing != Disabled
Color Color HDR
color of the light emitted
Attenuation Float
factor of how much light-to-material distance and angle diminishes intensity (0 = constant intensity, 1 = distance/angle reduces intensity naturally)
Spot Outer Angle Float
outer angle of the spotlight (in radians)
Spot Inner Angle Float
inner angle of the spotlight (in radians)
Shadow Surface Surface*
surface used for shadow rendering
Shadow Textures Image* Array
textures used for shadow mapping
Matrix Shadows Matrix 4x 4 Array
matrices used for shadow mapping

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