Stack Overview — What’s Inside
This template is a physics-based puzzle game where the player stacks geometric shapes as high as possible. Each shape has different weight, size, and surface properties, making balance and placement critical. The game tracks the stack height as a score and challenges the player to beat their personal best.
- A selection of geometric shapes with unique physics properties
- Object placement with real-time physics simulation
- A scoring system based on stack height and stability
- Increasing difficulty through varied shape types and sizes
- A clean, colorful visual style with responsive UI elements
Balancing Act — What You’ll Learn
The Shape Stacker template demonstrates how to build a physics-driven puzzle game in Open Dev Kit. It combines input handling, physics simulation, and scoring into a simple but complete game loop.
- Using rigid body physics for realistic stacking and toppling behavior
- Building a scoring system that tracks and displays player performance
- Creating a game loop with rounds, resets, and increasing challenge
- Designing clear visual feedback for placement, balance, and collapse
- Managing object spawning and cleanup during gameplay
This template is a great starting point for any physics puzzle game. You can add new shape types, introduce timed challenges, or expand the concept into a full construction or balancing game.
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